Something about watching the wheels turn in a character's head is fascinating and uniquely human, not just emotion, but levels of comprehension; inner monologue. You could argue that the main thing a character needs to display is feelings. Malarkey! Puppies have feelings!
Even the bastardized, brainless versions of established characters they slap on the front of video boxes have feelings.
See? They all feel happy. God only knows why.
But what makes an enduring character more than a office calendar picture is that whole brain thing. The audience can see what these guys are thinking.
See? They all feel happy. God only knows why.
But what makes an enduring character more than a office calendar picture is that whole brain thing. The audience can see what these guys are thinking.
If they're restraining an impulse
Figuring out something slowly,
Or very, very quickly.
It's a basic point, and others have pontificated about it more eloquently and with more authority and years of experience than I have to offer. But, that the secret to creating real, believable people, rather than just cartoon symbols might lie in displaying their cognitive processes as well as their emotional reactions...
...Is still something to think about.
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