06 December 2012

The Angry Birds Teach you French

What is the Secret to Success?

Excellence? Okay, then what is the path to excellence? Most might answer Hard Work. And many stop there.

What's the fuel for hard work? Motivation! Okay, so where can I get some?

How about a mentor? Or a rival? Or even divine conviction?

Actually, I think a readily available source of inspiration, can be found in "Angry Birds".
 Or more precisely, a focus on increasing intrinsic motivation for a task, rather than the task itself or the goal to be achieved.

In his book (and thinly veiled tract for self-determination theory)"Drive", Daniel Pink postulates that the keys to increasing motivation in self and employees is to set up environmental factors that encourage Autonomy, Mastery and Purpose, like some kind of triforce of business-self-help book formulae.


What intrigues me here is "Mastery".

How much money do people get paid for playing "Angry Birds"?  Does your iPhone just spit out redeemable prize tickets once the last big green piggiy is blown up? 
 One of life's lessons learned from "The Mighty Ducks", Is that peak performance comes from enjoying the game instead of  not pursuit of the prize, and some economic theories put forth a big paycheck or trophy doesn't vitiate subjects, and can in fact, discourage.

The raising level of difficulty is such an essential part of gamer culture, it's part of what defines the difference between a lowercase "game" like MS solitaire, and waiting in line for "blown weekend: the expansion pack".Games like these are a mess of increasing speeds, "leveling up", and  increasingly tough "Boss Battles". In short, Angry Birds, like many popular video games, get harder the longer you play it.

By comparison, what's the first level of your favorite video game like?


example only, Super Mario Bros 2 is NOBODY'S favorite video game

Damned Easy!

 As the maxim goes, "The Journey of 10,000 miles begins with the first step", so goes the crack dealer's corollary "The first one's free."


So here's the example. Let's say you're going to Quebec and  want to learn to speak French, but you don't like learning languages. You figure you could do it, if you had the Rocky Balboa-esque drive to get up at 5am, eat raw eggs and train hard at work memorizing grammar, syntax and vocabulary, but you just don't. Not to worry, the principles of Angry Birds can help you out!

1. Get rid of the prizes.

and ignore the external factors that might act as prizes. Remember, nobody gives you prizes for playing Angry birds. So fight the urge to give yourself congratulatory Oreos every half hour of study.

Besides, if you eat that many Oreos, you'll turn into Jabba the Hut and the Quebecois will just laugh at you.

2. Plot your plans on a curve. AND  Make the first one easy.

This is the source of positive addiction to  task mastery (and Angry Birds). For instance, in your quest to learn french, you might have a weekly quota of 42 vocabulary words per week to memorize. Which is six per day. Sure, that's not hard (or maybe it is to retain that information). But that will get boring.

 I know it sounds contrary to the ways of Hard Work, but why not just start with one vocabulary word on the first day, then two on the next, and so forth. There is an endorphin buzz that comes with meeting goals, and the more hits you have early will drive you for the bigger targets that you set for yourself later.

3. The little question.

"Did I do it better than yesterday? Did I do this better than last time? "

 Because, failures along the road are inevitable. It's possible that you might not master speaking French by the time you go to Canada. Sooner or later your own goals from tip #2 will escalate too high to meet when you're attempting to memorize 56 irregular verbs in one day.

So yeah, shit gets tough, and every so often you've gotta step back and remind yourself that the name of the game is to always be  improving at what you do, and to make that your target, is what it means to work hard.


22 November 2012

Some complaing and SPOILERS

 This'll have like spoilers and stuff, so consider ye warned.


So I saw Wreck It Ralph recently, and admired the film very much. Except I felt it lacked a distinct.



King Candy bears a striking aural resemblance to old time Film and Radio Comedian Ed Wynn, and more specifically to another cartoon that Wynn voiced, the Mad Hatter from Alice in Wonderland.

 

Big deal, you might say. Feature animation characters often rip off other film roles. Either directly, or through homage.  

  For Example,  both 'Tangled' and the Original Broadway production Of "Into the Woods" feature very similar interpretations of Rapunzel's witch-mother, right down to magic age-changing and a love of capes.

And voice actor is a celebrity in their own right, the character often winds up looking like 'em, so Why doesn't King Candy look more like Alan Tudyk?  


Of course, swiping cartoon character designs is a venerated tradition, as many an internet meme will point out. 


But if the Ed Wynn Mad Hatter  was the perfect choice for a character in a movie that takes place in a video game universe, I'd like to know why




 This is subjective, but I feel villains need to be interesting, even entertaining in their own right.

Alfred Hitchcock directed tons of thrillers throughout his lifetime, but honestly, which is the most well remembered? 

After two and a half decades of boilerplate spies and saboteurs, the most well-remembered character in the Hitchcock canon is the villain of Psycho "Mother Bates".

A distinct, entertaining, even  colorful villain can mean the difference between a ponderous, talky, boring movie and an intriguing adventure.

Even in low-key "family fare", the bad guys have to at least be memorable,




But who was the bad guy in Wreck It Ralph? 

The guy from the board game? 
The Mad Hatter? Wait, which one?




 It's a shame, because on the whole, Wreck-It-Ralph is a fantastic movie, crafted with wit and sensitivity, but I find it's dragged down by an antagonist who appears little more than a thin celebrity impersonation.






07 November 2012

Kick'n November with some sketchbook exerpts

  Not much to say with this sketch dump, really.

This is  a variation on Niccolaides' "Daily composition" exercise from "The Natural Way to Draw" (kickass book, by the way), albeit in comic strip form. 
  The Daily composition is a 15 minute sketch from memory of any scene seen during the past 24 hours. Nothing fancy, nothing precious, nothing to be shared: just do it and move on to the next.
  So Why not a daily 3 panel strip, and train that old brain to think visually and sequentially? Unlike autobiographic strips like James Kochalka's American Elf, the daily strip is not really for sharing (not yet, anyway), more of a variation on a theme. *
  


I can't say I'm really happy with what I'm turning out right now, BUT
 to paraphrase Fredrick Nietzsche: "Art is something to be surpassed".


*For those of you curious as to what the strip is portraying, a co-worker had come in that day in a dirty T-shirt, claiming somebody stole his laundry. Since the Michaels' hit squad comes out of the walls if you aren't to dress code, I hiked over to Macy's and got him an $8 work shirt from the clearance rack. 
   If I ever get hired at Dreamworks I hope I don't have to buy people clothes.